CG Artist

Here at EA, a number of different art positions are available. Our 2D/3D artists generally produce textured models for in-game use; this could be anything from a single building to a complete landscape.

You can specialize even further by focusing on a particular discipline such as vehicles or character heads. Our animators bring our in-game characters and environments to life through traditional key-frame or motion capture applications. Concept artists spend the early production phase creating the designs that set the look and feel for a project, whether that be character designs, architectural style or lighting mood.

At EA, our artists get to work with the most talented and like-minded artists in the industry, and they are constantly pushing the boundaries of every game console and graphic technique.

EA artists are graduates of design or art schools from around the world and have combined their experience with the enthusiasm, stamina and creative passion required to take our games to the next level. Our artists work with industry standard software including Maya, Deep Paint and Photoshop. Once here, artists continue to develop their skills through ongoing art courses offered on-site through our own EA University.